Our Fleet

We're prepared for any operation

The Javelin

Javelin

Obsidian Squad would likely utilize the massive Aegis Javelin as their primary mobile command centre and dedicated fleet defense platform in the Star Citizen universe. Given its role as a powerful military-grade destroyer, the Javelin's heavy armament - including capital-ship-grade turrets and torpedo launchers - would be leveraged to enforce their area of operation, serving as a decisive area denial asset to secure valuable systems or block hostile incursions. Beyond its offensive capabilities, the ship's substantial hangar and crew capacity (up to 65 personnel) would allow Obsidian Squad to use it as a Forward Operating Base (FOB), housing and rearming their smaller fighter and support craft, and providing extensive medical, repair, and logistical support for sustained operations deep in contested or unexplored territory. This effectively turns the Javelin into the flagship for major fleet engagements, coordinating attacks and defense, and offering the ultimate layer of protection for high-value targets.

The Hull E

Hull E

Obsidian Squad would employ the Musashi Industrial & Starflight Concern (MISC) Hull E as the backbone of their industrial and economic operations, leveraging its immense cargo capacity to facilitate massive bulk transfers of raw materials and finished goods. Due to its size and slow speed when fully laden, the Hull E would be used for long-haul, inter-system logistical runs connecting Obsidian Squad's permanent industrial hubs - such as Pioneer-built colonies, deep-space mining operations, and market destinations. It would move high-volume, low-margin resources (like refined ore or atmospheric gases) or large shipments of fleet components, always requiring a heavy dedicated security escort (such as Idris or Javelin elements) to protect the irreplaceable cargo. The ship's role is purely economic; it acts as a crucial, slow-moving asset that ensures the financial stability and continuous material supply required to maintain the rest of the organization's high-cost fleet and infrastructure.

The Kraken Privateer

Kraken

Obsidian Squad would employ the Drake Kraken Privateer as their clandestine, mobile trade outpost and deep-space forward resupply station, leveraging its unique retail modules to create a self-sustaining economic presence. Since the Privateer sacrifices the standard Kraken's large cargo hold for internal shops and landing pads, Obsidian Squad would use it to facilitate high-value, high-risk logistics in remote or contested systems, selling specialized equipment, unique resources harvested by their industrial division (mining/salvage), or even illicit goods under the protection of the carrier's capital-class size. This ship would become a nomadic, protected market for friendly players and NPCs, providing essential repair, rearm, and refuel services while acting as a temporary, unsanctioned hub that generates continuous income and support for their fleet operations far from UEE jurisdiction.

The Pioneer

Pioneer

Obsidian Squad would utilize the Consolidated Outland Pioneer as their mobile colonization and infrastructure deployment platform to secure a lasting physical presence in valuable, contested, or remote star systems. The Pioneer's primary role as a mobile construction yard would be leveraged to quickly manufacture and deploy self-sustaining player-built outposts, establishing forward operating bases, mining facilities, refineries, or secure resupply depots on claimed land. This capability would allow Obsidian Squad to transform temporary control into permanent, defensible territory, enabling their diverse divisions - from mining and exploration to security and logistics - to operate independently of existing UEE infrastructure, rapidly projecting influence and solidifying their economic and military dominance in their chosen sector.

The Idris

Idris

Obsidian Squad would likely deploy the Aegis Idris as a rapid response frigate and forward logistics hub, utilizing its blend of combat strength and carrier capability for deep-space missions. While not as large as the Javelin, the Idris excels as a highly flexible mobile base, leveraging its comprehensive hangar bay to carry a squadron of fighter escorts and ground vehicles, making it ideal for expeditionary forces on exploration or high-value mining runs. In combat, its formidable size 10 rail-gun (on the Idris-M variant) or laser cannon (on the Idris-K) would be used for pinpoint capital-ship-grade strikes against larger targets, while its numerous anti-fighter turrets would provide defensive fire support for the fleet. This configuration allows Obsidian Squad to maintain a strong, self-sufficient presence in contested systems, quickly projecting force and providing critical on-site repair, refuel, and rearm services to all squad members operating in the vicinity.

The Merchantman

Merchant Man

Obsidian Squad would deploy the Banu Merchantman (BMM) as their mobile, defensible, black-market trading hub and traveling embassy, leveraging its unique design as a combination freighter, home, and bazaar. Rather than using it for standard bulk cargo runs (a role better suited for the Hull-E), the BMM would be used to conduct high-value, protected trades with smaller organizations, independent players, and even hostile factions, acting as a neutral ground where rare or illicit resources (acquired via salvage or conquest) can be discreetly exchanged for significant profit. Its heavy armaments, large shields, and integrated hangar give it the necessary durability to operate in lawless deep space, transforming it into a self-sufficient, nomadic economic pillar that generates the funds needed to maintain the Squad's capital fleet operations.

The Endeavor

Endeavor

Obsidian Squad would harness the MISC Endeavor as a specialized, modular Capital-Class Support Platform, deploying it in a configuration tailored to their current strategic needs, most often opting for the Hope-Class Mobile Hospital setup. By utilizing the Medical Bay and attached Hangar modules, the Endeavor serves as a critical Frontline Field Hospital and Mobile Respawn Point during major fleet engagements or sustained ground operations, ensuring rapid, high-tier medical care and allowing fallen squad members to quickly return to the fight. Alternatively, the organization might equip it with Bio-dome Modules to create a self-sufficient, long-range food and supply chain for deep-space expeditions, or the Supercollider Pod to offer high-level component overclocking and research services, turning the ship into a versatile science and logistics hub capable of sustaining Obsidian Squad's complex operations anywhere in the 'verse.

The Reclaimer

Reclaimer

Obsidian Squad would deploy the massive Aegis Reclaimer as the cornerstone of their resource recovery and recycling division, primarily operating in the aftermath of major battles or deep within lawless, forgotten star systems where derelict ships and valuable debris are common. Its capital-class salvage claw and onboard processing facilities would be utilized to quickly and efficiently disintegrate large enemy wrecks (like Hammerheads or even smaller capital ships soft-killed by their main fleet) into Construction Material Salvage and other raw components, turning the cost of war into direct profit. The integrated drone bays would allow for rapid debris clean-up and component recovery from high-risk locations, ensuring that Obsidian Squad's industrial backbone is constantly fed with the materials necessary for their Pioneer colonies, Hull E cargo runs, and overall fleet maintenance, making the Reclaimer a critical, highly-defended financial asset.

The Polaris

Polaris

Obsidian Squad would employ the RSI Polaris as their highly maneuverable corvette-class fleet spearhead and dedicated anti-capital ship killer for targeted strikes. Smaller and faster than their Javelin or Idris flagships, the Polaris is optimized for a powerful alpha strike, leveraging its formidable array of Size 10 torpedoes to quickly disable or destroy enemy large vessels like Carriers or Frigates before they can fully engage. Beyond its offensive capability, the Polaris serves as a self-sufficient fast-patrol vessel, utilizing its on-board hangar to carry, repair, rearm, and refuel a medium fighter, allowing it to project force across vast distances on long-range security patrols or light strike missions, offering a nimble, yet devastating, punch when full capital superiority is not required.

The Starfarer Gemini

Starfarer Gemini

Obsidian Squad, which incorporates refuelling and logistics into its diverse operations, would treat the MISC Starfarer (or its military variant, the Starfarer Gemini) as the mobile lifeline of its deep-space fleet deployments. Its dedicated design allows it to scoop and refine hydrogen fuel from gas giants in-system, turning it into valuable Quantum Fuel that is then directly transferred to the larger, more power-hungry ships like the Javelin and Idris, and the smaller fighters. This crucial in-flight refuelling capability allows the entire Obsidian fleet to sustain operations far from established ports and Pioneer-built outposts, drastically extending their effective operational range during high-stakes bounty hunts, protracted combat engagements, or deep-space exploration missions where running dry could be fatal. The Starfarer effectively underpins the squad's ability to maintain a strong, uninterrupted presence in contested regions, preventing logistical failure from compromising military objectives.

The Perseus

Perseus

Obsidian Squad would integrate the RSI Perseus as a dedicated, heavily armoured Anti-Capital Gunboat, specifically tasked with providing sustained, close-range firepower against large enemy vessels. Unlike the torpedo-centric Polaris or the massive, all-encompassing Javelin, the Perseus's core function revolves around its twin, high-calibre, Size 8 ballistic turrets and a salvo of Size 5 torpedoes, making it the ideal ship for punching holes in the armour of hostile frigates, destroyers, and carriers during pitched fleet battles. Its relatively small crew requirement for such massive guns allows Obsidian Squad to achieve high-volume damage with an efficient use of manpower, acting as a protected forward element that can draw heavy fire and apply devastating, continuous pressure while the main capital ships maneuverer or launch their own decisive strikes.

The Crucible

Crucible

Obsidian Squad would deploy the Anvil Crucible as their mobile heavy repair and refit bay, making it an indispensable asset for ensuring fleet readiness during extended operations far from established repair yards. Functioning as a flying toolbox, the Crucible's core value lies in its large, detachable pressurized workshop, allowing it to fully enclose and service crippled single-seat fighters and even medium-sized vessels like the Hornet or Cutlass, getting them back into the fight quickly. For larger capital ships like the Javelin or Idris, the Crucible's external repair arms and dedicated EVA equipment would be used for major hull and component replacement, drastically reducing downtime and ensuring that Obsidian Squad's most valuable combat assets are maintained at peak performance, thus giving them a critical logistical advantage in sustained attrition warfare.

The Mercury Star Runner

Mercury Star Runner

Obsidian Squad would deploy the Crusader Mercury Star Runner (MSR) as their dedicated high-speed, encrypted data runner and illicit cargo smuggler, capitalizing on its exceptional straight-line speed and secure internal structure. Leveraging its advanced data encryption and hidden cargo compartment, the MSR would be used for mission-critical tasks requiring absolute secrecy, such as transferring sensitive intelligence between their capital ships and remote bases, or moving high-value, contraband items across monitored systems to supply their operations without detection. While it can function as a capable medium freighter, its primary value to the squad lies in its role as a fast, multi-crew blockade runner, allowing it to quickly breach hostile patrol lines and deliver key assets before the larger, slower Hull-E or Javelin can be intercepted.

The Arrastra

Arrastra

Obsidian Squad would employ the RSI Arrastra as a highly efficient, self-contained deep-space mining and refining platform, designed to maximize resource extraction with minimal logistical dependency. Unlike smaller miners, the Arrastra's powerful, multi-directional mining lasers and integrated on-board refinery allow the crew to crack large asteroids and immediately process the raw ore into high-value tradable commodities, including Quantanium, without needing to return to a station. This capability transforms the ship into an isolated, profitable expeditionary asset that can operate for extended periods in dangerous, far-flung asteroid belts or deep-space zones. Its robust defensive capabilities and space for ground vehicles also enable Obsidian Squad to secure and exploit resource-rich planetary claims or distant jump points, ensuring a continuous and independent flow of materials for their industrial backbone.

Apollo Medivac

Apollo Medivac

Obsidian Squad would primarily use the RSI Apollo Medivac as their dedicated, high-speed Combat Search and Rescue (CSAR) vessel, designed to retrieve and stabilize critical personnel during active firefights. Unlike the massive, static field hospital capabilities of the Endeavor, the Apollo Medivac's size, speed, and dual missile racks (a feature over the Triage variant) allow it to operate directly on the fringes of combat zones, quickly extracting injured pilots from downed fighters or incapacitated ground forces. With its onboard Tier 1 Medical Bed, it serves the vital purpose of a forward respawn point, allowing key squad members to rapidly return to the fight and preventing the need for a costly, long-distance trip back to a major station or capital ship, thereby preserving the momentum of any Obsidian Squad operation.